domingo, 7 de junio de 2015

Personaje Traveller



Rango: Oficial 3º Armada Mercante.
Nombre: Ragmon Luz Tobera 
PPU: 5B44C7 


PPU en binario:
101 1011 100 100 1100 111
PPU para lectura máquina

█ █░█ ██░█  ░█  ░██   ░███


 
Edad: 38 años
Periodos de servicio:
  • 4 periodos en Armada Espacial. 
  • 1 periodo en Armada Mercante.
 Habilidades
  • Astro-navegación
  • Artillero espacial
  • Electricidad
  • Asistente de abordo
  • Traje espacial
  • Arma blanca (garrote).

Pensión:25.000 créditos
Líquido: 0
Beneficios:
  • 2 pasajes de 3ª
  • 1 pasaje 1ª 

Construido con de forma asistida en esta web: aquí. aquí tenemos otro personaje. El único truco, es que los realistamientos están forzados.

UPP:  
877ECD
HomeWorld:  
StarPort=B, Size=Medium, Atmos=Vacuum, Hydro=Wet
Population=Low, Law=Moderate, Tech=Average Stellar
Age:
46
Terms:
7
Career:
Navy
Rank:
Lt. Commander (Rank 3)
Skills:
Axe-2, Vacc Suit-2, Computer-1, Forgery-1, Navigation-1, Ships Tactics-1, Ships Boat-1, Grav Vehicle-0, Laser Weapons-0
Cash:
110000 Cr
Pension:
14000 Cr/Year
Skills/Experience:
9 / 20
Benefits:
High Passage, Advanced Combat Rifle

 Aquí la secuénciala completa de creación.
 Rolled UPP = 97888B
homeworld skill: Computer-0
homeworld skill: Grav Vehicle-0
Failed to enlist in Scientist (rolled 5, needed 6)
Drafted into Navy
career skill: Vacc Suit-0
career skill: Laser Weapons-0

TERM 1
Survival Roll = 5 (3 required); You survived the term without mishap (2 skills)
Commission Roll = 7 (9 required); You did not receive a Commission.
Special Duty Roll = 9 (5 required); You were given Special Duties (2 bonus skills)
Reenlistment Roll = 3 (6 required); Your services are no longer required.
4 skills to add:
Forgery-1
+1 Strength
Ships Tactics-1
Axe-1

TERM 2
Survival Roll = 6 (3 required); You survived the term without mishap (1 skill)
Commission Roll = 8 (9 required); You did not receive a Commission.
Special Duty Roll = 5 (5 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 4 (6 required); Your services are no longer required.
2 skills to add:
Axe-2
Computer-1

TERM 3
Survival Roll = 6 (3 required); You survived the term without mishap (1 skill)
Commission Roll = 7 (9 required); You did not receive a Commission.
Special Duty Roll = 4 (5 required); You were not given Special Duties.
Reenlistment Roll = 5 (6 required); Your services are no longer required.
1 skills to add:
Vacc Suit-1

TERM 4
Survival Roll = 5 (3 required); You survived the term without mishap (1 skill)
Commission Roll = 11 (9 required); You received a Commission to become a Ensign (1 bonus skill)
Promotion Roll = 6 (7 required); You were not Promoted.
Special Duty Roll = 3 (5 required); You were not given Special Duties.
Reenlistment Roll = 5 (6 required); Your services are no longer required.
2 skills to add:
+1 Dexterity
Ships Boat-1
Strength Aging Roll = 12 (8+ needed) - you avoid the effects of aging
Dexteriry Aging Roll = 8 (7+ needed) - you avoid the effects of aging
Endurance Aging Roll = 10 (8+ needed) - you avoid the effects of aging

TERM 5
Survival Roll = 8 (3 required); You survived the term without mishap (1 skill)
Promotion Roll = 7 (7 required); You received a Promotion to Lieutenant (1 bonus skill)
Special Duty Roll = 6 (5 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 9 (6 required); You have the option of serving another term.
3 skills to add:
+1 Social
Navigation-1
Vacc Suit-2
Strength Aging Roll = 11 (8+ needed) - you avoid the effects of aging
Dexteriry Aging Roll = 10 (7+ needed) - you avoid the effects of aging
Endurance Aging Roll = 6 (8+ needed) - your endurance has reduced from 8 to 7

TERM 6
Survival Roll = 5 (3 required); You survived the term without mishap (1 skill)
Promotion Roll = 2 (7 required); You were not Promoted.
Special Duty Roll = 7 (5 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 7 (6 required); You have the option of serving another term.
2 skills to add:
+1 Social
+1 Intelligence
Strength Aging Roll = 5 (8+ needed) - your strength has reduced from 10 to 9
Dexteriry Aging Roll = 7 (7+ needed) - you avoid the effects of aging
Endurance Aging Roll = 6 (8+ needed) - your endurance has reduced from 7 to 6

TERM 7
Survival Roll = 7 (3 required); You survived the term without mishap (1 skill)
Promotion Roll = 11 (7 required); You were Promoted to Lt. Commander (2 bonus skills)
Special Duty Roll = 5 (5 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 6 (12 required); Your services are no longer required.
4 skills to add:
+1 Endurance
+1 Intelligence
+1 Intelligence
+1 Intelligence
Strength Aging Roll = 5 (8+ needed) - your strength has reduced from 9 to 8
Dexteriry Aging Roll = 3 (7+ needed) - your dexterity has reduced from 8 to 7
Endurance Aging Roll = 10 (8+ needed) - you avoid the effects of aging

MUSTERING OUT (9 rolls)
cash roll of 7 - 50000 Cr.
cash roll of 7 - 50000 Cr.
cash roll of 4 - 10000 Cr.
benefits roll of 2 - +1 Int
+1 Intelligence
benefits roll of 2 - +1 Int
+1 Intelligence
benefits roll of 3 - +2 Edu
+1 Education
+1 Education
benefits roll of 6 - High Passage
benefits roll of 4 - Weapon
chose Advanced Combat Rifle
benefits roll of 3 - +2 Edu
+1 Education
+1 Education

Character Complete

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